In the backrooms of the South Shields Glass Factory Workers Club, a dangerous game is about to begin. Night Fishers and thrill-seekers and desperate newcomers gather to release a consciousness from its Glass. The Plan: hunt the AI as it runs loose in the network. The loser? That’s supposed to be the Glassed consciousness, as they are broken, fragmented, dissolved.
“Do Not Fragment” is one in a series of stories set in the city of Driesch. In this cyberpunk-ish city, consciousness is a commodity. And the self is an augmented, fractured creation. Death detectives work with memories in storied Limm-Glass. Children are outfitted with secondary Glassed-personalities. Black market operators acquire and trade virtual Glassed-slaves, and man-made tools utilize modified and unmodified versions of both the living & the dead.